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ESP32-RetroPlay / main / tasks / game / jump_bird_game.h
#ifndef JUMP_BIRD_GAME_H
#define JUMP_BIRD_GAME_H

#include <stdbool.h>
#include "ssd1306.h" // For SSD1306_t
#include "game_framework.h" // Include game framework

// Declare the Jump Bird game instance
extern const game_t JumpBirdGame;

#endif // JUMP_BIRD_GAME_H