#ifndef DISPLAY_TASK_H #define DISPLAY_TASK_H #include "esp_err.h" #include "game/game_framework.h" // Include the new framework header // Function to start the display task, now accepting a game instance esp_err_t start_display_task(const game_t *game_instance); // Function to update generic text lines on the display (e.g., for initial messages or debug) void display_update_text(const char *lines[], size_t num_lines); #endif // DISPLAY_TASK_H