Newer
Older
ESP32-RetroPlay / build / log / idf_py_stdout_output_9188
xxxx��x��� ConfESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x1 (POWERON),boot:0x28 (SPI_FAST_FLASH_BOOT)
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce2810,len:0x15a0
load:0x403c8700,len:0x4
load:0x403c8704,len:0xd20
load:0x403cb700,len:0x2f00
entry 0x403c8928
I (27) boot: ESP-IDF v5.4.1-dirty 2nd stage bootloader
I (27) boot: compile time Jul 27 2025 19:17:01
I (27) boot: Multicore bootloader
I (28) boot: chip revision: v0.2
I (30) boot: efuse block revision: v1.3
I (34) boot.esp32s3: Boot SPI Speed : 80MHz
I (38) boot.esp32s3: SPI Mode       : DIO
I (42) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (50) boot: Partition Table:
I (52) boot: ## Label            Usage          Type ST Offset   Length
I (59) boot:  0 nvs              WiFi data        01 02 00009000 00006000
I (65) boot:  1 phy_init         RF data          01 01 0000f000 00001000
I (72) boot:  2 factory          factory app      00 00 00010000 00100000
I (78) boot: End of partition table
I (82) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0d3e8h ( 54248) map
I (99) esp_image: segment 1: paddr=0001d410 vaddr=3fc93200 size=02c08h ( 11272) load
I (101) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=20640h (132672) map
I (127) esp_image: segment 3: paddr=00040668 vaddr=3fc95e08 size=001f0h (   496) load
I (128) esp_image: segment 4: paddr=00040860 vaddr=40374000 size=0f114h ( 61716) load
I (145) esp_image: segment 5: paddr=0004f97c vaddr=600fe100 size=0001ch (    28) load
I (151) boot: Loaded app from partition at offset 0x10000
I (151) boot: Disabling RNG early entropy source...
I (162) cpu_start: Multicore app
I (171) cpu_start: Pro cpu start user code
I (171) cpu_start: cpu freq: 160000000 Hz
I (172) app_init: Application information:
I (172) app_init: Project name:     rc-car
I (175) app_init: App version:      1
I (179) app_init: Compile time:     Jul 27 2025 19:47:55
I (184) app_init: ELF file SHA256:  d84e36765...
I (188) app_init: ESP-IDF:          v5.4.1-dirty
I (192) efuse_init: Min chip rev:     v0.0
I (196) efuse_init: Max chip rev:     v0.99 
I (200) efuse_init: Chip rev:         v0.2
I (204) heap_init: Initializing. RAM available for dynamic allocation:
I (210) heap_init: At 3FC97268 len 000524A8 (329 KiB): RAM
I (216) heap_init: At 3FCE9710 len 00005724 (21 KiB): RAM
I (221) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (226) heap_init: At 600FE11C len 00001ECC (7 KiB): RTCRAM
I (232) spi_flash: detected chip: generic
I (235) spi_flash: flash io: dio
W (238) spi_flash: Detected size(16384k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (250) sleep_gpio: Configure to isolate all GPIO pins in sleep state
I (257) sleep_gpio: Enable automatic switching of GPIO sleep configuration
I (263) main_task: Started on CPU0
I (281) main_task: Calling app_main()
This is esp32s3 chip with 2 CPU core(s), WiFi/BLE, silicon revision v0.2, 2MB external flash
Minimum free heap size: 382780 bytes
I (285) APP_MAIN: Minimum free heap size: 382780 bytes
I (290) JUMP_BIRD_QUEUE: xJumpBirdGameInputQueue created successfully.
I (296) APP_MAIN: xJumpBirdGameInputQueue created successfully.
I (302) APP_MAIN: LED control queue created successfully.
I (307) APP_MAIN: Attempting to start display task...
I (312) DISPLAY_TASK: Creating display mutex...
I (316) DISPLAY_TASK: Display mutex created. Initial give.
I (321) DISPLAY_TASK: Display Manager Task started.
I (327) DISPLAY_TASK: Display task created.
I (327) SSD1306: OLED configured successfully
I (334) APP_MAIN: Display task created successfully.
I (339) APP_MAIN: Attempting to start LED control task...
I (344) gpio: GPIO[41]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (352) LED_TASK: LED Control Task started. Waiting for signals...
I (358) LED_TASK: LED Control task created successfully!
I (363) APP_MAIN: LED control task created successfully.
I (368) APP_MAIN: Attempting to start button monitor task...
I (374) gpio: GPIO[37]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (382) BUTTON_TASK: Button Monitor Task started. Monitoring GPIO 37 for Jump Bird game input.
I (390) BUTTON_TASK: Button Monitor task created successfully!
I (395) DISPLAY_TASK: SSD1306 initialized and screen cleared.
I (401) APP_MAIN: Button Monitor task created successfully.
I (490) BUTTON_TASK: Button PRESSED detected (rising edge).
I (490) BUTTON_TASK: Jump signal SENT successfully!
I (525) DISPLAY_TASK: Initial button press PEEKED. Signal: 1. Ticks: 262.
I (525) DISPLAY_TASK: Jump signal CONSUMED. Transitioning to GAME_RUNNING state. Ticks: 262.
I (528) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (534) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (923) JUMP_BIRD_GAME: Bird hit ground. Game Over.
I (927) DISPLAY_TASK: Game Over! Final Score: 0. Ticks: 664
I (940) BUTTON_TASK: Button PRESSED detected (rising edge).
I (940) BUTTON_TASK: Jump signal SENT successfully!
I (1041) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 778.
I (1041) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (1044) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (1240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (1240) BUTTON_TASK: Jump signal SENT successfully!
I (1406) APP_MAIN: All core tasks and queues initialized. Main idle loop...
I (1440) BUTTON_TASK: Button PRESSED detected (rising edge).
I (1440) BUTTON_TASK: Jump signal SENT successfully!
I (1690) BUTTON_TASK: Button PRESSED detected (rising edge).
I (1690) BUTTON_TASK: Jump signal SENT successfully!
I (2040) BUTTON_TASK: Button PRESSED detected (rising edge).
I (2040) BUTTON_TASK: Jump signal SENT successfully!
I (2790) BUTTON_TASK: Button PRESSED detected (rising edge).
I (2790) BUTTON_TASK: Jump signal SENT successfully!
I (3390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (3390) BUTTON_TASK: Jump signal SENT successfully!
I (3666) JUMP_BIRD_GAME: Score: 1
I (3690) BUTTON_TASK: Button PRESSED detected (rising edge).
I (3690) BUTTON_TASK: Jump signal SENT successfully!
I (3890) BUTTON_TASK: Button PRESSED detected (rising edge).
I (3890) BUTTON_TASK: Jump signal SENT successfully!
I (4090) BUTTON_TASK: Button PRESSED detected (rising edge).
I (4090) BUTTON_TASK: Jump signal SENT successfully!
I (4990) BUTTON_TASK: Button PRESSED detected (rising edge).
I (4990) BUTTON_TASK: Jump signal SENT successfully!
I (5240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (5240) BUTTON_TASK: Jump signal SENT successfully!
I (5440) BUTTON_TASK: Button PRESSED detected (rising edge).
I (5440) BUTTON_TASK: Jump signal SENT successfully!
I (5567) JUMP_BIRD_GAME: Score: 2
I (6340) BUTTON_TASK: Button PRESSED detected (rising edge).
I (6340) BUTTON_TASK: Jump signal SENT successfully!
I (6890) BUTTON_TASK: Button PRESSED detected (rising edge).
I (6890) BUTTON_TASK: Jump signal SENT successfully!
I (6930) JUMP_BIRD_GAME: Score: 3
I (7090) BUTTON_TASK: Button PRESSED detected (rising edge).
I (7090) BUTTON_TASK: Jump signal SENT successfully!
I (7240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (7240) BUTTON_TASK: Jump signal SENT successfully!
I (7440) BUTTON_TASK: Button PRESSED detected (rising edge).
I (7440) BUTTON_TASK: Jump signal SENT successfully!
I (7590) BUTTON_TASK: Button PRESSED detected (rising edge).
I (7590) BUTTON_TASK: Jump signal SENT successfully!
I (8190) BUTTON_TASK: Button PRESSED detected (rising edge).
I (8190) BUTTON_TASK: Jump signal SENT successfully!
I (8435) JUMP_BIRD_GAME: Score: 4
I (8690) BUTTON_TASK: Button PRESSED detected (rising edge).
I (8690) BUTTON_TASK: Jump signal SENT successfully!
I (8990) BUTTON_TASK: Button PRESSED detected (rising edge).
I (8990) BUTTON_TASK: Jump signal SENT successfully!
I (9590) BUTTON_TASK: Button PRESSED detected (rising edge).
I (9590) BUTTON_TASK: Jump signal SENT successfully!
I (10039) JUMP_BIRD_GAME: Score: 5
I (10640) BUTTON_TASK: Button PRESSED detected (rising edge).
I (10640) BUTTON_TASK: Jump signal SENT successfully!
I (10940) BUTTON_TASK: Button PRESSED detected (rising edge).
I (10940) BUTTON_TASK: Jump signal SENT successfully!
I (11718) JUMP_BIRD_GAME: Collision with bottom pipe. Game Over.
I (11722) DISPLAY_TASK: Game Over! Final Score: 5. Ticks: 11459
I (11740) BUTTON_TASK: Button PRESSED detected (rising edge).
I (11740) BUTTON_TASK: Jump signal SENT successfully!
I (11849) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 11586.
I (11849) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (11852) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (12090) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12090) BUTTON_TASK: Jump signal SENT successfully!
I (12290) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12290) BUTTON_TASK: Jump signal SENT successfully!
I (12490) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12490) BUTTON_TASK: Jump signal SENT successfully!
I (12990) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12990) BUTTON_TASK: Jump signal SENT successfully!
I (13190) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13190) BUTTON_TASK: Jump signal SENT successfully!
I (13340) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13340) BUTTON_TASK: Jump signal SENT successfully!
I (13490) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13490) BUTTON_TASK: Jump signal SENT successfully!
I (13940) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13940) BUTTON_TASK: Jump signal SENT successfully!
I (14356) JUMP_BIRD_GAME: Score: 1
I (14590) BUTTON_TASK: Button PRESSED detected (rising edge).
I (14590) BUTTON_TASK: Jump signal SENT successfully!
I (15440) BUTTON_TASK: Button PRESSED detected (rising edge).
I (15440) BUTTON_TASK: Jump signal SENT successfully!
I (15840) BUTTON_TASK: Button PRESSED detected (rising edge).
I (15840) BUTTON_TASK: Jump signal SENT successfully!
I (16325) JUMP_BIRD_GAME: Score: 2
I (16340) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16340) BUTTON_TASK: Jump signal SENT successfully!
I (16540) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16540) BUTTON_TASK: Jump signal SENT successfully!
I (16690) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16690) BUTTON_TASK: Jump signal SENT successfully!
I (17290) BUTTON_TASK: Button PRESSED detected (rising edge).
I (17290) BUTTON_TASK: Jump signal SENT successfully!
I (17840) BUTTON_TASK: Button PRESSED detected (rising edge).
I (17840) BUTTON_TASK: Jump signal SENT successfully!
I (18145) JUMP_BIRD_GAME: Score: 3
I (18190) BUTTON_TASK: Button PRESSED detected (rising edge).
I (18190) BUTTON_TASK: Jump signal SENT successfully!
I (18390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (18390) BUTTON_TASK: Jump signal SENT successfully!
I (19240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (19240) BUTTON_TASK: Jump signal SENT successfully!
I (19374) JUMP_BIRD_GAME: Collision with top pipe. Game Over.
I (19379) DISPLAY_TASK: Game Over! Final Score: 3. Ticks: 19116
I (19940) BUTTON_TASK: Button PRESSED detected (rising edge).
I (19940) BUTTON_TASK: Jump signal SENT successfully!
I (19968) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 19705.
I (19969) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (19972) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (20308) JUMP_BIRD_GAME: Bird hit ground. Game Over.
I (20312) DISPLAY_TASK: Game Over! Final Score: 0. Ticks: 20049
I (20340) BUTTON_TASK: Button PRESSED detected (rising edge).
I (20340) BUTTON_TASK: Jump signal SENT successfully!
I (20425) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 20162.
I (20425) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (20428) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (20540) BUTTON_TASK: Button PRESSED detected (rising edge).
I (20540) BUTTON_TASK: Jump signal SENT successfully!
I (20790) BUTTON_TASK: Button PRESSED detected (rising edge).
I (20790) BUTTON_TASK: Jump signal SENT successfully!
I (21240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (21240) BUTTON_TASK: Jump signal SENT successfully!
I (21640) BUTTON_TASK: Button PRESSED detected (rising edge).
I (21640) BUTTON_TASK: Jump signal SENT successfully!
I (21890) BUTTON_TASK: Button PRESSED detected (rising edge).
I (21890) BUTTON_TASK: Jump signal SENT successfully!
I (22540) BUTTON_TASK: Button PRESSED detected (rising edge).
I (22540) BUTTON_TASK: Jump signal SENT successfully!
I (22764) JUMP_BIRD_GAME: Score: 1
I (23140) BUTTON_TASK: Button PRESSED detected (rising edge).
I (23140) BUTTON_TASK: Jump signal SENT successfully!
I (23740) BUTTON_TASK: Button PRESSED detected (rising edge).
I (23740) BUTTON_TASK: Jump signal SENT successfully!
I (23861) JUMP_BIRD_GAME: Score: 2
I (24040) BUTTON_TASK: Button PRESSED detected (rising edge).
I (24040) BUTTON_TASK: Jump signal SENT successfully!
I (24590) BUTTON_TASK: Button PRESSED detected (rising edge).
I (24590) BUTTON_TASK: Jump signal SENT successfully!
I (25345) JUMP_BIRD_GAME: Collision with bottom pipe. Game Over.
I (25349) DISPLAY_TASK: Game Over! Final Score: 2. Ticks: 25086
I (25390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (25390) BUTTON_TASK: Jump signal SENT successfully!
I (25479) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 25216.
I (25479) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (25482) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (25790) BUTTON_TASK: Button PRESSED detected (rising edge).
I (25790) BUTTON_TASK: Jump signal SENT successfully!
I (25990) BUTTON_TASK: Button PRESSED detected (rising edge).
I (25990) BUTTON_TASK: Jump signal SENT successfully!
I (26140) BUTTON_TASK: Button PRESSED detected (rising edge).
I (26140) BUTTON_TASK: Jump signal SENT successfully!
I (26290) BUTTON_TASK: Button PRESSED detected (rising edge).
I (26290) BUTTON_TASK: Jump signal SENT successfully!
I (27140) BUTTON_TASK: Button PRESSED detected (rising edge).
I (27140) BUTTON_TASK: Jump signal SENT successfully!
I (27440) BUTTON_TASK: Button PRESSED detected (rising edge).
I (27440) BUTTON_TASK: Jump signal SENT successfully!
I (27976) JUMP_BIRD_GAME: Score: 1
I (28040) BUTTON_TASK: Button PRESSED detected (rising edge).
I (28040) BUTTON_TASK: Jump signal SENT successfully!
I (28240) BUTTON_TASK: Button PRESSED detected (rising edge).
I (28240) BUTTON_TASK: Jump signal SENT successfully!
I (28390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (28390) BUTTON_TASK: Jump signal SENT successfully!
I (28790) BUTTON_TASK: Button PRESSED detected (rising edge).
I (28790) BUTTON_TASK: Jump signal SENT successfully!
I (29390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (29390) BUTTON_TASK: Jump signal SENT successfully!
I (29890) BUTTON_TASK: Button PRESSED detected (rising edge).
I (29890) BUTTON_TASK: Jump signal SENT successfully!
I (30001) JUMP_BIRD_GAME: Score: 2
I (30540) BUTTON_TASK: Button PRESSED detected (rising edge).
I (30540) BUTTON_TASK: Jump signal SENT successfully!
I (30990) BUTTON_TASK: Button PRESSED detected (rising edge).
I (30990) BUTTON_TASK: Jump signal SENT successfully!
I (31690) BUTTON_TASK: Button PRESSED detected (rising edge).
I (31690) BUTTON_TASK: Jump signal SENT successfully!
I (31842) JUMP_BIRD_GAME: Score: 3
I (32140) BUTTON_TASK: Button PRESSED detected (rising edge).
I (32140) BUTTON_TASK: Jump signal SENT successfully!
I (32890) BUTTON_TASK: Button PRESSED detected (rising edge).
I (32890) BUTTON_TASK: Jump signal SENT successfully!
I (33390) BUTTON_TASK: Button PRESSED detected (rising edge).
I (33390) BUTTON_TASK: Jump signal SENT successfully!
I (33416) JUMP_BIRD_GAME: Score: 4
I (34090) BUTTON_TASK: Button PRESSED detected (rising edge).
I (34090) BUTTON_TASK: Jump signal SENT successfully!
I (34490) BUTTON_TASK: Button PRESSED detected (rising edge).
I (34490) BUTTON_TASK: Jump signal SENT successfully!
I (35040) BUTTON_TASK: Button PRESSED detected (rising edge).
I (35040) BUTTON_TASK: Jump signal SENT successfully!
I (35481) JUMP_BIRD_GAME: Score: 5
I (36133) JUMP_BIRD_GAME: Bird hit ground. Game Over.
I (36137) DISPLAY_TASK: Game Over! Final Score: 5. Ticks: 35874
I (36140) BUTTON_TASK: Button PRESSED detected (rising edge).
I (36140) BUTTON_TASK: Jump signal SENT successfully!
I (36266) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 36003.
I (36266) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (36269) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (36606) JUMP_BIRD_GAME: Bird hit ground. Game Over.
I (36610) DISPLAY_TASK: Game Over! Final Score: 0. Ticks: 36347
I (36742) BUTTON_TASK: Button PRESSED detected (rising edge).
I (36742) BUTTON_TASK: Jump signal SENT successfully!
I (36769) DISPLAY_TASK: Restart button pressed. Transitioning to GAME_RUNNING state. Ticks: 36506.
I (36770) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (36773) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (36992) BUTTON_TASK: Button PRESSED detected (rising edge).
I (36992) BUTTON_TASK: Jump signal SENT successfully!
I (37192) BUTTON_TASK: Button PRESSED detected (rising edge).
I (37192) BUTTON_TASK: Jump signal SENT successfully!
I (37642) BUTTON_TASK: Button PRESSED detected (rising edge).
I (37642) BUTTON_TASK: Jump signal SENT successfully!
I (37992) BUTTON_TASK: Button PRESSED detected (rising edge).
I (37992) BUTTON_TASK: Jump signal SENT successfully!
I (38692) BUTTON_TASK: Button PRESSED detected (rising edge).
I (38692) BUTTON_TASK: Jump signal SENT successfully!
I (38831) JUMP_BIRD_GAME: Collision with top pipe. Game Over.
I (38835) DISPLAY_TASK: Game Over! Final Score: 0. Ticks: 38572