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ESP32-RetroPlay / build / log / idf_py_stdout_output_8624
�xxxx�x�x��Xѥ��switESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x1 (POWERON),boot:0x28 (SPI_FAST_FLASH_BOOT)
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce2810,len:0x15a0
load:0x403c8700,len:0x4
load:0x403c8704,len:0xd20
load:0x403cb700,len:0x2f00
entry 0x403c8928
I (27) boot: ESP-IDF v5.4.1-dirty 2nd stage bootloader
I (27) boot: compile time Jul 27 2025 19:17:01
I (27) boot: Multicore bootloader
I (28) boot: chip revision: v0.2
I (30) boot: efuse block revision: v1.3
I (34) boot.esp32s3: Boot SPI Speed : 80MHz
I (38) boot.esp32s3: SPI Mode       : DIO
I (42) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (50) boot: Partition Table:
I (52) boot: ## Label            Usage          Type ST Offset   Length
I (59) boot:  0 nvs              WiFi data        01 02 00009000 00006000
I (65) boot:  1 phy_init         RF data          01 01 0000f000 00001000
I (72) boot:  2 factory          factory app      00 00 00010000 00100000
I (78) boot: End of partition table
I (82) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0cf98h ( 53144) map
I (98) esp_image: segment 1: paddr=0001cfc0 vaddr=3fc93200 size=02df8h ( 11768) load
I (101) esp_image: segment 2: paddr=0001fdc0 vaddr=40374000 size=00258h (   600) load
I (104) esp_image: segment 3: paddr=00020020 vaddr=42000020 size=204a8h (132264) map
I (135) esp_image: segment 4: paddr=000404d0 vaddr=40374258 size=0eebch ( 61116) load
I (148) esp_image: segment 5: paddr=0004f394 vaddr=600fe100 size=0001ch (    28) load
I (154) boot: Loaded app from partition at offset 0x10000
I (155) boot: Disabling RNG early entropy source...
I (166) cpu_start: Multicore app
I (175) cpu_start: Pro cpu start user code
I (175) cpu_start: cpu freq: 160000000 Hz
I (175) app_init: Application information:
I (175) app_init: Project name:     rc-car
I (179) app_init: App version:      1
I (182) app_init: Compile time:     Jul 27 2025 19:47:55
I (188) app_init: ELF file SHA256:  5e4ae5d3b...
I (192) app_init: ESP-IDF:          v5.4.1-dirty
I (196) efuse_init: Min chip rev:     v0.0
I (200) efuse_init: Max chip rev:     v0.99 
I (204) efuse_init: Chip rev:         v0.2
I (208) heap_init: Initializing. RAM available for dynamic allocation:
I (214) heap_init: At 3FC97268 len 000524A8 (329 KiB): RAM
I (219) heap_init: At 3FCE9710 len 00005724 (21 KiB): RAM
I (224) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (230) heap_init: At 600FE11C len 00001ECC (7 KiB): RTCRAM
I (236) spi_flash: detected chip: generic
I (239) spi_flash: flash io: dio
W (242) spi_flash: Detected size(16384k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (254) sleep_gpio: Configure to isolate all GPIO pins in sleep state
I (260) sleep_gpio: Enable automatic switching of GPIO sleep configuration
I (267) main_task: Started on CPU0
I (285) main_task: Calling app_main()
This is esp32s3 chip with 2 CPU core(s), WiFi/BLE, silicon revision v0.2, 2MB external flash
Minimum free heap size: 382780 bytes
I (289) APP_MAIN: Minimum free heap size: 382780 bytes
I (294) JUMP_BIRD_QUEUE: xJumpBirdGameInputQueue created successfully.
I (300) APP_MAIN: xJumpBirdGameInputQueue created successfully.
I (306) APP_MAIN: LED control queue created successfully.
I (311) APP_MAIN: Attempting to start display task...
I (316) DISPLAY_TASK: Display Manager Task started.
I (321) APP_MAIN: Display task created successfully.
I (322) SSD1306: OLED configured successfully
I (329) APP_MAIN: Attempting to start LED control task...
I (335) gpio: GPIO[41]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (343) LED_TASK: LED Control Task started. Waiting for signals...
I (349) LED_TASK: LED Control task created successfully!
I (354) APP_MAIN: LED control task created successfully.
I (359) APP_MAIN: Attempting to start button monitor task...
I (364) gpio: GPIO[37]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (373) BUTTON_TASK: Button Monitor Task started. Monitoring GPIO 37 for Jump Bird game input.
I (381) BUTTON_TASK: Button Monitor task created successfully!
I (386) APP_MAIN: Button Monitor task created successfully.
I (1392) APP_MAIN: All core tasks and queues initialized. Main idle loop...
I (12231) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12231) BUTTON_TASK: Jump signal SENT successfully!
I (12233) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (12235) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (12681) BUTTON_TASK: Button PRESSED detected (rising edge).
I (12681) BUTTON_TASK: Jump signal SENT successfully!
I (13231) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13231) BUTTON_TASK: Jump signal SENT successfully!
I (13581) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13581) BUTTON_TASK: Jump signal SENT successfully!
I (13831) BUTTON_TASK: Button PRESSED detected (rising edge).
I (13831) BUTTON_TASK: Jump signal SENT successfully!
I (14031) BUTTON_TASK: Button PRESSED detected (rising edge).
I (14031) BUTTON_TASK: Jump signal SENT successfully!
I (14831) BUTTON_TASK: Button PRESSED detected (rising edge).
I (14831) BUTTON_TASK: Jump signal SENT successfully!
I (15381) BUTTON_TASK: Button PRESSED detected (rising edge).
I (15381) BUTTON_TASK: Jump signal SENT successfully!
I (15781) BUTTON_TASK: Button PRESSED detected (rising edge).
I (15781) BUTTON_TASK: Jump signal SENT successfully!
I (16031) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16031) BUTTON_TASK: Jump signal SENT successfully!
I (16281) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16281) BUTTON_TASK: Jump signal SENT successfully!
I (16831) BUTTON_TASK: Button PRESSED detected (rising edge).
I (16831) BUTTON_TASK: Jump signal SENT successfully!
I (17416) JUMP_BIRD_GAME: Score: 1
I (17681) BUTTON_TASK: Button PRESSED detected (rising edge).
I (17681) BUTTON_TASK: Jump signal SENT successfully!
I (17981) BUTTON_TASK: Button PRESSED detected (rising edge).
I (17981) BUTTON_TASK: Jump signal SENT successfully!
I (18181) BUTTON_TASK: Button PRESSED detected (rising edge).
I (18181) BUTTON_TASK: Jump signal SENT successfully!
I (18381) BUTTON_TASK: Button PRESSED detected (rising edge).
I (18381) BUTTON_TASK: Jump signal SENT successfully!
I (18581) BUTTON_TASK: Button PRESSED detected (rising edge).
I (18581) BUTTON_TASK: Jump signal SENT successfully!
I (19331) BUTTON_TASK: Button PRESSED detected (rising edge).
I (19331) BUTTON_TASK: Jump signal SENT successfully!
I (19581) BUTTON_TASK: Button PRESSED detected (rising edge).
I (19581) BUTTON_TASK: Jump signal SENT successfully!
I (20181) BUTTON_TASK: Button PRESSED detected (rising edge).
I (20181) BUTTON_TASK: Jump signal SENT successfully!
I (20303) JUMP_BIRD_GAME: Score: 2
I (20381) BUTTON_TASK: Button PRESSED detected (rising edge).
I (20381) BUTTON_TASK: Jump signal SENT successfully!
I (21331) BUTTON_TASK: Button PRESSED detected (rising edge).
I (21331) BUTTON_TASK: Jump signal SENT successfully!
I (21581) BUTTON_TASK: Button PRESSED detected (rising edge).
I (21581) BUTTON_TASK: Jump signal SENT successfully!
I (22081) JUMP_BIRD_GAME: Collision with bottom pipe. Game Over.
I (24131) BUTTON_TASK: Button PRESSED detected (rising edge).
I (24131) BUTTON_TASK: Jump signal SENT successfully!
I (24134) JUMP_BIRD_GAME: Initializing Jump Bird Game state...
I (24135) JUMP_BIRD_GAME: xJumpBirdGameInputQueue reset during game initialization.
I (24689) JUMP_BIRD_GAME: Bird hit ground. Game Over.