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ESP32-RetroPlay / build / log / idf_py_stdout_output_5256
xx�x�x�x����bina�ESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x1 (POWERON),boot:0x28 (SPI_FAST_FLASH_BOOT)
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce2810,len:0x15a0
load:0x403c8700,len:0x4
load:0x403c8704,len:0xd20
load:0x403cb700,len:0x2f00
entry 0x403c8928
I (27) boot: ESP-IDF v5.4.1-dirty 2nd stage bootloader
I (27) boot: compile time Jul 27 2025 17:11:24
I (27) boot: Multicore bootloader
I (28) boot: chip revision: v0.2
I (30) boot: efuse block revision: v1.3
I (34) boot.esp32s3: Boot SPI Speed : 80MHz
I (38) boot.esp32s3: SPI Mode       : DIO
I (42) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (50) boot: Partition Table:
I (52) boot: ## Label            Usage          Type ST Offset   Length
I (59) boot:  0 nvs              WiFi data        01 02 00009000 00006000
I (65) boot:  1 phy_init         RF data          01 01 0000f000 00001000
I (72) boot:  2 factory          factory app      00 00 00010000 00100000
I (78) boot: End of partition table
I (82) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0d0b8h ( 53432) map
I (98) esp_image: segment 1: paddr=0001d0e0 vaddr=3fc93200 size=02df8h ( 11768) load
I (101) esp_image: segment 2: paddr=0001fee0 vaddr=40374000 size=00138h (   312) load
I (104) esp_image: segment 3: paddr=00020020 vaddr=42000020 size=203dch (132060) map
I (135) esp_image: segment 4: paddr=00040404 vaddr=40374138 size=0efdch ( 61404) load
I (148) esp_image: segment 5: paddr=0004f3e8 vaddr=600fe100 size=0001ch (    28) load
I (154) boot: Loaded app from partition at offset 0x10000
I (155) boot: Disabling RNG early entropy source...
I (166) cpu_start: Multicore app
I (175) cpu_start: Pro cpu start user code
I (175) cpu_start: cpu freq: 160000000 Hz
I (175) app_init: Application information:
I (175) app_init: Project name:     rc-car
I (179) app_init: App version:      1
I (182) app_init: Compile time:     Jul 27 2025 17:29:01
I (188) app_init: ELF file SHA256:  27e48eba9...
I (192) app_init: ESP-IDF:          v5.4.1-dirty
I (196) efuse_init: Min chip rev:     v0.0
I (200) efuse_init: Max chip rev:     v0.99 
I (204) efuse_init: Chip rev:         v0.2
I (208) heap_init: Initializing. RAM available for dynamic allocation:
I (214) heap_init: At 3FC96E50 len 000528C0 (330 KiB): RAM
I (219) heap_init: At 3FCE9710 len 00005724 (21 KiB): RAM
I (224) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (230) heap_init: At 600FE11C len 00001ECC (7 KiB): RTCRAM
I (236) spi_flash: detected chip: generic
I (239) spi_flash: flash io: dio
W (242) spi_flash: Detected size(16384k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (254) sleep_gpio: Configure to isolate all GPIO pins in sleep state
I (260) sleep_gpio: Enable automatic switching of GPIO sleep configuration
I (267) main_task: Started on CPU0
I (285) main_task: Calling app_main()
I (286) APP_MAIN: Hello world!
This is esp32s3 chip with 2 CPU core(s), WiFi/BLE, silicon revision v0.2, 2MB external flash
Minimum free heap size: 383828 bytes
I (292) APP_MAIN: Minimum free heap size: 383828 bytes
I (297) APP_MAIN: xGameInputQueue created successfully.
I (302) APP_MAIN: LED control queue created successfully.
I (307) APP_MAIN: Attempting to start display task...
I (312) DISPLAY_TASK: Display Manager Task started.
I (317) DISPLAY_TASK: Display task created.
I (318) SSD1306: OLED configured successfully
I (324) APP_MAIN: Display task created successfully.
I (329) APP_MAIN: Attempting to start LED control task...
I (334) gpio: GPIO[41]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (343) LED_TASK: LED Control Task started. Waiting for signals...
I (348) LED_TASK: LED Control task created successfully!
I (353) APP_MAIN: LED control task created successfully.
I (358) APP_MAIN: Attempting to start button monitor task...
I (364) gpio: GPIO[37]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (372) BUTTON_TASK: Button Monitor Task started. Monitoring GPIO 37 (No Debounce).
I (380) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (386) LED_TASK: Received signal, LED set to OFF
I (386) BUTTON_TASK: Button Monitor task created successfully!
I (395) APP_MAIN: Button Monitor task created successfully.
I (412) DISPLAY_TASK: SSD1306 initialized and screen cleared.
I (1401) APP_MAIN: All core tasks and queues initialized. Main idle loop...
I (3246) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
I (3246) LED_TASK: Received signal, LED set to ON
I (3516) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (3516) LED_TASK: Received signal, LED set to OFF
I (7136) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (7136) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (7138) LED_TASK: Received signal, LED set to ON
I (7408) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (7408) LED_TASK: Received signal, LED set to OFF
I (7838) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (7838) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (7840) LED_TASK: Received signal, LED set to ON
I (8020) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (8020) LED_TASK: Received signal, LED set to OFF
I (310160) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (310160) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (310162) LED_TASK: Received signal, LED set to ON
I (310252) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (310252) LED_TASK: Received signal, LED set to OFF
I (310382) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (310382) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (310384) LED_TASK: Received signal, LED set to ON
I (310474) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (310474) LED_TASK: Received signal, LED set to OFF
I (310674) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (310674) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (310676) LED_TASK: Received signal, LED set to ON
I (310736) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (310736) LED_TASK: Received signal, LED set to OFF
I (310866) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (310866) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (310868) LED_TASK: Received signal, LED set to ON
I (310968) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (310968) LED_TASK: Received signal, LED set to OFF
I (312668) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (312668) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (312670) LED_TASK: Received signal, LED set to ON
I (312810) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (312810) LED_TASK: Received signal, LED set to OFF
I (312940) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (312940) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (312942) LED_TASK: Received signal, LED set to ON
I (313042) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (313042) LED_TASK: Received signal, LED set to OFF
I (1792772) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1792772) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1792774) LED_TASK: Received signal, LED set to ON
I (1792984) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1792984) LED_TASK: Received signal, LED set to OFF
I (1793474) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1793474) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1793476) LED_TASK: Received signal, LED set to ON
I (1793666) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1793666) LED_TASK: Received signal, LED set to OFF
I (1794866) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1794866) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1794868) LED_TASK: Received signal, LED set to ON
I (1795058) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1795058) LED_TASK: Received signal, LED set to OFF
I (1795968) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1795968) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1795970) LED_TASK: Received signal, LED set to ON
I (1796190) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1796190) LED_TASK: Received signal, LED set to OFF
I (1797010) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1797010) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1797012) LED_TASK: Received signal, LED set to ON
I (1797172) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1797172) LED_TASK: Received signal, LED set to OFF
I (1808312) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1808312) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1808314) LED_TASK: Received signal, LED set to ON
I (1808474) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1808474) LED_TASK: Received signal, LED set to OFF
I (1808794) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (1808794) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (1808796) LED_TASK: Received signal, LED set to ON
I (1808946) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (1808946) LED_TASK: Received signal, LED set to OFF