Newer
Older
ESP32-RetroPlay / build / log / idf_py_stdout_output_15200
ESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x1 (POWERON),boot:0x28 (SPI_FAST_FLASH_BOOT)
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce2810,len:0x15a0
load:0x403c8700,len:0x4
load:0x403c8704,len:0xd20
load:0x403cb700,len:0x2f00
entry 0x403c8928
I (27) boot: ESP-IDF v5.4.1-dirty 2nd stage bootloader
I (27) boot: compile time Jul 27 2025 17:11:24
I (27) boot: Multicore bootloader
I (28) boot: chip revision: v0.2
I (30) boot: efuse block revision: v1.3
I (34) boot.esp32s3: Boot SPI Speed : 80MHz
I (38) boot.esp32s3: SPI Mode       : DIO
I (42) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (50) boot: Partition Table:
I (52) boot: ## Label            Usage          Type ST Offset   Length
I (59) boot:  0 nvs              WiFi data        01 02 00009000 00006000
I (65) boot:  1 phy_init         RF data          01 01 0000f000 00001000
I (72) boot:  2 factory          factory app      00 00 00010000 00100000
I (78) boot: End of partition table
I (82) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0d078h ( 53368) map
I (98) esp_image: segment 1: paddr=0001d0a0 vaddr=3fc93200 size=02df8h ( 11768) load
I (101) esp_image: segment 2: paddr=0001fea0 vaddr=40374000 size=00178h (   376) load
I (104) esp_image: segment 3: paddr=00020020 vaddr=42000020 size=203bch (132028) map
I (135) esp_image: segment 4: paddr=000403e4 vaddr=40374178 size=0ef9ch ( 61340) load
I (148) esp_image: segment 5: paddr=0004f388 vaddr=600fe100 size=0001ch (    28) load
I (154) boot: Loaded app from partition at offset 0x10000
I (155) boot: Disabling RNG early entropy source...
I (166) cpu_start: Multicore app
I (175) cpu_start: Pro cpu start user code
I (175) cpu_start: cpu freq: 160000000 Hz
I (175) app_init: Application information:
I (175) app_init: Project name:     rc-car
I (179) app_init: App version:      1
I (182) app_init: Compile time:     Jul 27 2025 17:29:01
I (188) app_init: ELF file SHA256:  cf6154c31...
I (192) app_init: ESP-IDF:          v5.4.1-dirty
I (196) efuse_init: Min chip rev:     v0.0
I (200) efuse_init: Max chip rev:     v0.99 
I (204) efuse_init: Chip rev:         v0.2
I (208) heap_init: Initializing. RAM available for dynamic allocation:
I (214) heap_init: At 3FC96E50 len 000528C0 (330 KiB): RAM
I (219) heap_init: At 3FCE9710 len 00005724 (21 KiB): RAM
I (224) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (230) heap_init: At 600FE11C len 00001ECC (7 KiB): RTCRAM
I (236) spi_flash: detected chip: generic
I (239) spi_flash: flash io: dio
W (242) spi_flash: Detected size(16384k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (254) sleep_gpio: Configure to isolate all GPIO pins in sleep state
I (260) sleep_gpio: Enable automatic switching of GPIO sleep configuration
I (267) main_task: Started on CPU0
I (285) main_task: Calling app_main()
I (286) APP_MAIN: Hello world!
This is esp32s3 chip with 2 CPU core(s), WiFi/BLE, silicon revision v0.2, 2MB external flash
Minimum free heap size: 383828 bytes
I (292) APP_MAIN: Minimum free heap size: 383828 bytes
I (297) APP_MAIN: xGameInputQueue created successfully.
I (302) APP_MAIN: LED control queue created successfully.
I (307) APP_MAIN: Attempting to start display task...
I (312) DISPLAY_TASK: Display Manager Task started.
I (317) DISPLAY_TASK: Display task created.
I (318) SSD1306: OLED configured successfully
I (324) APP_MAIN: Display task created successfully.
I (329) APP_MAIN: Attempting to start LED control task...
I (334) gpio: GPIO[41]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (343) LED_TASK: LED Control Task started. Waiting for signals...
I (348) LED_TASK: LED Control task created successfully!
I (353) APP_MAIN: LED control task created successfully.
I (358) APP_MAIN: Attempting to start button monitor task...
I (364) gpio: GPIO[37]| InputEn: 0| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:0 
I (372) BUTTON_TASK: Button Monitor Task started. Monitoring GPIO 37 (No Debounce).
I (380) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (386) LED_TASK: Received signal, LED set to OFF
I (386) BUTTON_TASK: Button Monitor task created successfully!
I (395) APP_MAIN: Button Monitor task created successfully.
I (412) DISPLAY_TASK: SSD1306 initialized and screen cleared.
I (1401) APP_MAIN: All core tasks and queues initialized. Main idle loop...
I (2466) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
I (2466) LED_TASK: Received signal, LED set to ON
I (2636) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (2636) LED_TASK: Received signal, LED set to OFF
I (4106) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (4106) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (4108) LED_TASK: Received signal, LED set to ON
I (4568) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (4568) LED_TASK: Received signal, LED set to OFF
I (4808) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (4808) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (4810) LED_TASK: Received signal, LED set to ON
I (5060) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (5060) LED_TASK: Received signal, LED set to OFF
I (7260) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (7260) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (7262) LED_TASK: Received signal, LED set to ON
I (7412) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (7412) LED_TASK: Received signal, LED set to OFF
I (8352) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (8352) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (8354) LED_TASK: Received signal, LED set to ON
I (8504) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (8504) LED_TASK: Received signal, LED set to OFF
I (9004) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (9004) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (9006) LED_TASK: Received signal, LED set to ON
I (9156) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (9156) LED_TASK: Received signal, LED set to OFF
I (29596) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (29596) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (29598) LED_TASK: Received signal, LED set to ON
I (29868) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (29868) LED_TASK: Received signal, LED set to OFF
I (30308) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (30308) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (30310) LED_TASK: Received signal, LED set to ON
I (30560) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (30560) LED_TASK: Received signal, LED set to OFF
I (60090) BUTTON_TASK: Button HIGH (PRESSED) -> Sending ON signal
W (60090) BUTTON_TASK: Failed to send jump signal to game input queue (queue full?).
I (60092) LED_TASK: Received signal, LED set to ON
I (60402) BUTTON_TASK: Button LOW (NOT PRESSED) -> Sending OFF signal
I (60402) LED_TASK: Received signal, LED set to OFF